From eeba2812c1a950380ea3ea8766704ced11afaffd Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Wed, 23 Jun 2010 13:42:09 +0000 Subject: SCI: adding some more global scaling code, adding vanishingY and vanishingX as selectors svn-id: r50180 --- engines/sci/engine/vm.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/sci/engine/vm.h') diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h index d4be76dd40..9de7cc587c 100644 --- a/engines/sci/engine/vm.h +++ b/engines/sci/engine/vm.h @@ -155,6 +155,8 @@ struct SelectorCache { Selector scaleSignal; //< Used by kAnimate() for cel scaling (SCI1.1+) Selector scaleX, scaleY; ///< SCI1.1 view scaling Selector maxScale; ///< SCI1.1 view scaling, limit for cel, when using global scaling + Selector vanishingX; ///< SCI1.1 view scaling, used by global scaling + Selector vanishingY; ///< SCI1.1 view scaling, used by global scaling // Used for auto detection purposes Selector overlay; ///< Used to determine if a game is using old gfx functions or not -- cgit v1.2.3