From 346bc3f7e0bbad741f529d7a5bafeedffc9d67b1 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 6 Aug 2010 20:29:27 +0000 Subject: SCI: Added a workaround for kAbs to properly support patched scripts by NRS in QFG1VGA. Properly fixes bug #3037218 - "QFG1 VGA: kAbs signature mismatch" (thanks to wjp for his help on this) svn-id: r51799 --- engines/sci/engine/workarounds.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sci/engine/workarounds.cpp') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 5a6dc08d3a..4529b75a0f 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -166,6 +166,7 @@ const SciWorkaroundEntry kAbs_workarounds[] = { { GID_HOYLE1, 1, 1, 0, "room1", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // crazy eights - called with objects instead of integers { GID_HOYLE1, 2, 2, 0, "room2", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // old maid - called with objects instead of integers { GID_HOYLE1, 3, 3, 0, "room3", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // hearts - called with objects instead of integers + { GID_QFG1VGA, -1, -1, 0, NULL, "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // when the game is patched with the NRS patch SCI_WORKAROUNDENTRY_TERMINATOR }; -- cgit v1.2.3