From 407b9c9b2eedcb59abf9756fc89adf21f52e284a Mon Sep 17 00:00:00 2001 From: md5 Date: Sun, 3 Apr 2011 15:19:19 +0300 Subject: SCI: Added a workaround for script bug #3268076 - "MOTHERGOOSE: Crash after finishing the game" --- engines/sci/engine/workarounds.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sci/engine/workarounds.cpp') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 7c7ab56030..e89aea1d3f 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -114,6 +114,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game { GID_MOTHERGOOSE256, -1, 0, 0, "MG", "doit", -1, 5, { WORKAROUND_FAKE, 0 } }, // SCI1.1: When moving the cursor all the way to the left during the game (bug #3043955) { GID_MOTHERGOOSE256, -1, 992, 0, "AIPath", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // Happens in the demo and full version. In the demo, it happens when walking two screens from mother goose's house to the north. In the full version, it happens in rooms 7 and 23 - bug #3049146 + { GID_MOTHERGOOSE256, 90, 90, 0, "introScript", "changeState", -1, 65, { WORKAROUND_FAKE, 0 } }, // SCI1(CD): At the very end, after the game is completed and restarted - bug #3268076 { GID_MOTHERGOOSE256, 94, 94, 0, "sunrise", "changeState", -1, 367, { WORKAROUND_FAKE, 0 } }, // At the very end, after the game is completed - bug #3051163 { GID_MOTHERGOOSEHIRES,-1,64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // right when clicking on a child at the start and probably also later { GID_MOTHERGOOSEHIRES,-1,64950, 1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // see above -- cgit v1.2.3