From 66115d697e78c3ff3d9e253c49174e46f50bd62d Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 22 Jul 2010 09:36:04 +0000 Subject: SCI: Remove '#define FAKE', make SCI_WORKAROUNDENTRY_TERMINATOR 'private' svn-id: r51133 --- engines/sci/engine/workarounds.cpp | 90 +++++++++++++++++++------------------- 1 file changed, 45 insertions(+), 45 deletions(-) (limited to 'engines/sci/engine/workarounds.cpp') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index dce9dbd844..df9ab979f4 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -25,6 +25,8 @@ #include "sci/engine/workarounds.h" +#define SCI_WORKAROUNDENTRY_TERMINATOR { (SciGameId)0, -1, -1, 0, NULL, NULL, -1, 0, { WORKAROUND_NONE, 0 } } + namespace Sci { // gameID, room,script,lvl, object-name, method-name, call,index, workaround @@ -39,53 +41,51 @@ const SciWorkaroundEntry opcodeDptoaWorkarounds[] = { SCI_WORKAROUNDENTRY_TERMINATOR }; -#define FAKE WORKAROUND_FAKE - // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry uninitializedReadWorkarounds[] = { - { GID_CNICK_KQ, 200, 0, 1, "Character", "", -1, 504, { FAKE, 0 } }, // checkers, like in hoyle 3 - { GID_CNICK_KQ, 200, 0, 1, "Character", "", -1, 505, { FAKE, 0 } }, // checkers, like in hoyle 3 - { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "", -1, -1, { FAKE, 0 } }, // when entering control menu, like in hoyle 3 - { GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "", -1, 1, { FAKE, 0 } }, // when starting the game - { GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { FAKE, 0xf } }, // is used as priority for game menu - { GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { FAKE, 0xf } }, // is used as priority for game menu - { GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { FAKE, 0 } }, // sometimes when walk-clicking - { GID_GK2, 34, 11, 0, "", "export 10", -1, 3, { FAKE, 0 } }, // called when the game starts - { GID_HOYLE1, 4, 104, 0, "GinRummyCardList", "calcRuns", -1, 4, { FAKE, 0 } }, // Gin Rummy / right when the game starts - { GID_HOYLE1, 5, 204, 0, "tableau", "checkRuns", -1, 2, { FAKE, 0 } }, // Cribbage / during the game - { GID_HOYLE3, 200, 0, 1, "Character", "say", -1, 504, { FAKE, 0 } }, // when starting checkers, first time a character says something - { GID_HOYLE3, 200, 0, 1, "Character", "say", -1, 505, { FAKE, 0 } }, // when starting checkers, first time a character says something - { GID_HOYLE3, -1, 700, 0, "gcWindow", "open", -1, -1, { FAKE, 0 } }, // when entering control menu - { GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0 - { GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { FAKE, 0 } }, // elements puzzle, gets used before super TextIcon - { GID_JONES, 1, 232, 0, "weekendText", "draw", 0x3d3, 0, { FAKE, 0 } }, // jones/cd only - gets called during the game - { GID_JONES, 764, 255, 0, "", "export 0", -1, 13, { FAKE, 0 } }, // jones/ega&vga only - called when the game starts - { GID_JONES, 764, 255, 0, "", "export 0", -1, 14, { FAKE, 0 } }, // jones/ega&vga only - called when the game starts - { GID_KQ5, 90, 0, 0, "", "export 29", -1, 3, { FAKE, 0 } }, // called when playing harp for the harpies, is used for kDoAudio - { GID_KQ5, 25, 25, 0, "rm025", "doit", -1, 0, { FAKE, 0 } }, // inside witch forest, when going to the room where the walking rock is - { GID_KQ6, 30, 30, 0, "rats", "changeState", -1, 0, { FAKE, 0 } }, // rats in the catacombs - { GID_KQ6, 500, 500, 0, "rm500", "init", -1, 0, { FAKE, 0 } }, // going to island of the beast - { GID_KQ6, 520, 520, 0, "rm520", "init", -1, 0, { FAKE, 0 } }, // going to boiling water trap on beast isle - { GID_KQ6, -1, 903, 0, "controlWin", "open", -1, 4, { FAKE, 0 } }, // when opening the controls window (save, load etc) - { GID_LAURABOW2, -1, 24, 0, "gcWin", "open", -1, 5, { FAKE, 0xf } }, // is used as priority for game menu - { GID_LSL1, 250, 250, 0, "increase", "handleEvent", -1, 2, { FAKE, 0 } }, // casino, playing game, increasing bet - { GID_LSL1, 720, 720, 0, "rm720", "init", -1, 0, { FAKE, 0 } }, // age check room - { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 200, { FAKE, 0 } }, // right after entering the 3 ethnic groups inside comedy club - { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 201, { FAKE, 0 } }, // see above - { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 202, { FAKE, 0 } }, // see above - { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 203, { FAKE, 0 } }, // see above - { GID_LSL3, -1, 997, 0, "TheMenuBar", "handleEvent", -1, 1, { FAKE, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's') - { GID_LSL6, -1, 85, 0, "washcloth", "doVerb", -1, 0, { FAKE, 0 } }, // washcloth in inventory - { GID_LSL6, -1, 928, -1, "Narrator", "startText", -1, 0, { FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class - { GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", -1, 0, { FAKE, 0 } }, // on startup - { GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { FAKE, 0 } }, // at least when entering swimming pool area - { GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { FAKE, 0 } }, // accessing the inventory - { GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser - { GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { FAKE, 0 } }, // export 1, but called locally (when shooting at aliens) - { GID_SQ4, -1, 928, 0, "Narrator", "startText", -1, 1000, { FAKE, 1 } }, // sq4cd: method returns this to the caller - { GID_SQ6, 100, 0, 0, "SQ6", "init", -1, 2, { FAKE, 0 } }, // called when the game starts - { GID_SQ6, 100, 64950, 0, "View", "handleEvent", -1, 0, { FAKE, 0 } }, // called when pressing "Start game" in the main menu - { GID_SQ6, -1, 64964, 0, "DPath", "init", -1, 1, { FAKE, 0 } }, // during the game + { GID_CNICK_KQ, 200, 0, 1, "Character", "", -1, 504, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3 + { GID_CNICK_KQ, 200, 0, 1, "Character", "", -1, 505, { WORKAROUND_FAKE, 0 } }, // checkers, like in hoyle 3 + { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu, like in hoyle 3 + { GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "", -1, 1, { WORKAROUND_FAKE, 0 } }, // when starting the game + { GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu + { GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu + { GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking + { GID_GK2, 34, 11, 0, "", "export 10", -1, 3, { WORKAROUND_FAKE, 0 } }, // called when the game starts + { GID_HOYLE1, 4, 104, 0, "GinRummyCardList", "calcRuns", -1, 4, { WORKAROUND_FAKE, 0 } }, // Gin Rummy / right when the game starts + { GID_HOYLE1, 5, 204, 0, "tableau", "checkRuns", -1, 2, { WORKAROUND_FAKE, 0 } }, // Cribbage / during the game + { GID_HOYLE3, 200, 0, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // when starting checkers, first time a character says something + { GID_HOYLE3, 200, 0, 1, "Character", "say", -1, 505, { WORKAROUND_FAKE, 0 } }, // when starting checkers, first time a character says something + { GID_HOYLE3, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu + { GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0 + { GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon + { GID_JONES, 1, 232, 0, "weekendText", "draw", 0x3d3, 0, { WORKAROUND_FAKE, 0 } }, // jones/cd only - gets called during the game + { GID_JONES, 764, 255, 0, "", "export 0", -1, 13, { WORKAROUND_FAKE, 0 } }, // jones/ega&vga only - called when the game starts + { GID_JONES, 764, 255, 0, "", "export 0", -1, 14, { WORKAROUND_FAKE, 0 } }, // jones/ega&vga only - called when the game starts + { GID_KQ5, 90, 0, 0, "", "export 29", -1, 3, { WORKAROUND_FAKE, 0 } }, // called when playing harp for the harpies, is used for kDoAudio + { GID_KQ5, 25, 25, 0, "rm025", "doit", -1, 0, { WORKAROUND_FAKE, 0 } }, // inside witch forest, when going to the room where the walking rock is + { GID_KQ6, 30, 30, 0, "rats", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // rats in the catacombs + { GID_KQ6, 500, 500, 0, "rm500", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // going to island of the beast + { GID_KQ6, 520, 520, 0, "rm520", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // going to boiling water trap on beast isle + { GID_KQ6, -1, 903, 0, "controlWin", "open", -1, 4, { WORKAROUND_FAKE, 0 } }, // when opening the controls window (save, load etc) + { GID_LAURABOW2, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu + { GID_LSL1, 250, 250, 0, "increase", "handleEvent", -1, 2, { WORKAROUND_FAKE, 0 } }, // casino, playing game, increasing bet + { GID_LSL1, 720, 720, 0, "rm720", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // age check room + { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 200, { WORKAROUND_FAKE, 0 } }, // right after entering the 3 ethnic groups inside comedy club + { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 201, { WORKAROUND_FAKE, 0 } }, // see above + { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 202, { WORKAROUND_FAKE, 0 } }, // see above + { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 203, { WORKAROUND_FAKE, 0 } }, // see above + { GID_LSL3, -1, 997, 0, "TheMenuBar", "handleEvent", -1, 1, { WORKAROUND_FAKE, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's') + { GID_LSL6, -1, 85, 0, "washcloth", "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // washcloth in inventory + { GID_LSL6, -1, 928, -1, "Narrator", "startText", -1, 0, { WORKAROUND_FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class + { GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // on startup + { GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area + { GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory + { GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser + { GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens) + { GID_SQ4, -1, 928, 0, "Narrator", "startText", -1, 1000, { WORKAROUND_FAKE, 1 } }, // sq4cd: method returns this to the caller + { GID_SQ6, 100, 0, 0, "SQ6", "init", -1, 2, { WORKAROUND_FAKE, 0 } }, // called when the game starts + { GID_SQ6, 100, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // called when pressing "Start game" in the main menu + { GID_SQ6, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game SCI_WORKAROUNDENTRY_TERMINATOR }; -- cgit v1.2.3