From 745c04194a22d8d00e043385aba9ff34887c170e Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Thu, 10 Feb 2011 16:49:46 +0000 Subject: SCI: Added a workaround for MUMG Deluxe svn-id: r55873 --- engines/sci/engine/workarounds.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sci/engine/workarounds.cpp') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 62af853c9d..7adb0b4e04 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -52,6 +52,7 @@ const SciWorkaroundEntry opcodeGeWorkarounds[] = { { GID_HOYLE1, 5, 213, 0, "", "export 0", -1, 0, { WORKAROUND_FAKE, 1 } }, // happens sometimes during cribbage - bug #3038433 { GID_MOTHERGOOSE256, 4, 998, 0, "door", "setCel", -1, 0, { WORKAROUND_FAKE, 1 } }, // after giving the king his pipe back, listening to his song and leaving the castle - bug #3051475 { GID_PQ3, 31, 31, 0, "rm031", "init", -1, 0, { WORKAROUND_FAKE, 1 } }, // pq3 english: when exiting the car, while morales is making phonecalls - bug #3037565 + { GID_MOTHERGOOSEHIRES,90, 90, 0, "newGameButton", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // MUMG Deluxe, when selecting "New Game" in the main menu. It tries to compare an integer with a list. Needs to return false for the game to continue. SCI_WORKAROUNDENTRY_TERMINATOR }; -- cgit v1.2.3