From a50d9dea91cf4e8c5b9b012a2884132eb5979fae Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 27 Jul 2010 10:22:41 +0000 Subject: SCI: Added room number for the KQ6 script workaround during the ending svn-id: r51359 --- engines/sci/engine/workarounds.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sci/engine/workarounds.cpp') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 6e3f0b2e10..2237b25ee3 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -144,7 +144,7 @@ const SciWorkaroundEntry kDoSoundFade_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kGetAngle_workarounds[] = { - { GID_KQ6, -1, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed. + { GID_KQ6, 740, 752, 0, "throwDazzle", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // after the Genie is exposed in the Palace (short and long ending), it starts shooting lightning bolts around. An extra 5th parameter is passed. SCI_WORKAROUNDENTRY_TERMINATOR }; -- cgit v1.2.3