From bc04a8377be36480b4a4b737e7f3ca14cde62e6e Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sat, 24 Jul 2010 07:45:47 +0000 Subject: SCI: adding workaround for room 150 sq4 svn-id: r51237 --- engines/sci/engine/workarounds.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sci/engine/workarounds.cpp') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 136a4db988..0f6232bc36 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -113,6 +113,7 @@ const SciWorkaroundEntry kDisplay_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kDisposeScript_workarounds[] = { { GID_QFG1, 64, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object + { GID_SQ4, 150, 151, 0, "fightScript", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during fight with vohaul, parameter 0 is an object SCI_WORKAROUNDENTRY_TERMINATOR }; -- cgit v1.2.3