From b62d3bdd0a894a161a5235f6ef93bb84e3b40736 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Fri, 13 Aug 2010 12:14:53 +0000 Subject: SCI: adding workaround for sci1.1 mother goose bug #3043955 svn-id: r52063 --- engines/sci/engine/workarounds.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/sci/engine') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index c96ca0c4da..27c9afe657 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -73,6 +73,7 @@ const SciWorkaroundEntry opcodeMulWorkarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry opcodeAndWorkarounds[] = { { GID_MOTHERGOOSE, -1, 999, 0, "Event", "new", -1, 0, { WORKAROUND_FAKE, 0 } }, // constantly during the game + // ^^ TODO: which of the mother goose versions is affected by this? EGA? SCI1? SCI1.1? SCI_WORKAROUNDENTRY_TERMINATOR }; @@ -142,6 +143,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // on startup { GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area { GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game + { GID_MOTHERGOOSE, -1, 0, 0, "MG", "doit", -1, 5, { WORKAROUND_FAKE, 0 } }, // SCI1.1: When moving the cursor all the way to the left during the game { GID_MOTHERGOOSE, 18, 992, 0, "AIPath", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // DEMO: Called when walking north from mother goose's house two screens { GID_MOTHERGOOSEHIRES,-1,64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // right when clicking on a child at the start and probably also later { GID_MOTHERGOOSEHIRES,-1,64950, 1, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // see above -- cgit v1.2.3