From aace86a6eb701cc3d075bbaa066662a5c1395f53 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 1 Sep 2009 21:24:09 +0000 Subject: Disabled the FreeSCI PIC0 palette dithering code, for now. It doesn't really make sense to dither, as Sierra games use up to 256 colors (even the later SVGA ones), and it messes up the result of the FreeSCI graphics filters. Plus, the resulting image looks worse than the original one svn-id: r43901 --- engines/sci/gfx/gfx_options.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/sci/gfx/gfx_options.h') diff --git a/engines/sci/gfx/gfx_options.h b/engines/sci/gfx/gfx_options.h index babd9654e3..ac8e700e5e 100644 --- a/engines/sci/gfx/gfx_options.h +++ b/engines/sci/gfx/gfx_options.h @@ -58,8 +58,10 @@ struct gfx_options_t { /* SCI0 pic resource options */ int pic0_unscaled; /* Don't draw scaled SCI0 pics */ +#if 0 int pic0_dither_mode; /* Mode to use for pic0 dithering, defined in gfx_resource.h */ int pic0_dither_pattern; /* Pattern to use for pic0 dithering, defined in gfx_resource.h */ +#endif gfx_brush_mode_t pic0_brush_mode; gfx_line_mode_t pic0_line_mode; -- cgit v1.2.3