From 97b1cd34cf5b41c08e3e80f3dd9ce59db9865093 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Tue, 27 Jul 2010 23:20:43 +0000 Subject: SCI: sci1.1 priority bands now changing in kDrawPic fixes qfg3: right guard on top of the palace having wrong priority fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame svn-id: r51397 --- engines/sci/graphics/animate.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'engines/sci/graphics/animate.cpp') diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp index f2aa4f9479..a883f572bb 100644 --- a/engines/sci/graphics/animate.cpp +++ b/engines/sci/graphics/animate.cpp @@ -542,9 +542,6 @@ void GfxAnimate::animateShowPic() { _transitions->doit(picRect); if (previousCursorState) _cursor->kernelShow(); - - // We set SCI1.1 priority band information here - _ports->priorityBandsRecall(); } void GfxAnimate::kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t *argv) { -- cgit v1.2.3