From dbe665908e8536046593a6dfbb7087f53119f1dd Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Tue, 19 Jan 2010 19:58:36 +0000 Subject: SCI: dont directly set mouse cursor to visible state but call show() instead thus updating _isVisible so cursor wont get lost in sci0 games svn-id: r47391 --- engines/sci/graphics/cursor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sci/graphics/cursor.cpp') diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp index fda017341e..785c235e42 100644 --- a/engines/sci/graphics/cursor.cpp +++ b/engines/sci/graphics/cursor.cpp @@ -128,7 +128,7 @@ void Cursor::setShape(GuiResourceId resourceId) { } CursorMan.replaceCursor(rawBitmap, SCI_CURSOR_SCI0_HEIGHTWIDTH, SCI_CURSOR_SCI0_HEIGHTWIDTH, hotspot.x, hotspot.y, SCI_CURSOR_SCI0_TRANSPARENCYCOLOR); - CursorMan.showMouse(true); + show(); delete[] rawBitmap; } -- cgit v1.2.3