From 97b1cd34cf5b41c08e3e80f3dd9ce59db9865093 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Tue, 27 Jul 2010 23:20:43 +0000 Subject: SCI: sci1.1 priority bands now changing in kDrawPic fixes qfg3: right guard on top of the palace having wrong priority fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame svn-id: r51397 --- engines/sci/graphics/picture.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/sci/graphics/picture.cpp') diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp index b31036daa8..107c5d0967 100644 --- a/engines/sci/graphics/picture.cpp +++ b/engines/sci/graphics/picture.cpp @@ -122,8 +122,8 @@ void GfxPicture::drawSci11Vga() { // process vector data drawVectorData(inbuffer + vector_dataPos, vector_size); - // Remember priority band information for later - _ports->priorityBandsRemember(inbuffer + 40); + // Set priority band information + _ports->priorityBandsInitSci11(inbuffer + 40); } #ifdef ENABLE_SCI32 -- cgit v1.2.3