From c874ff15a8e95acb85940ba5de0243b93077cc9d Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 23 May 2010 10:28:03 +0000 Subject: Cleaned up the game ID code: - The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152 --- engines/sci/graphics/ports.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sci/graphics/ports.h') diff --git a/engines/sci/graphics/ports.h b/engines/sci/graphics/ports.h index 0876d9e442..c8ce6b3470 100644 --- a/engines/sci/graphics/ports.h +++ b/engines/sci/graphics/ports.h @@ -45,7 +45,7 @@ public: GfxPorts(SegManager *segMan, GfxScreen *screen); ~GfxPorts(); - void init(bool usesOldGfxFunctions, SciGui *gui, GfxPaint16 *paint16, GfxText16 *text16, Common::String gameId); + void init(bool usesOldGfxFunctions, SciGui *gui, GfxPaint16 *paint16, GfxText16 *text16); void kernelSetActive(uint16 portId); Common::Rect kernelGetPicWindow(int16 &picTop, int16 &picLeft); -- cgit v1.2.3