From 0aa9924df158a3e57bf6872b899b49f1b5ca7ce0 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Fri, 22 Jan 2016 02:01:28 +0100 Subject: SCI: add user option for high resolution graphics Instead of choosing Windows as platform, users can now also simply click this option for Gabriel Knight 1 + King's Quest 6 Defaults to high resolution graphics --- engines/sci/graphics/screen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sci/graphics/screen.cpp') diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp index ca5b5b3b8c..667f3fd881 100644 --- a/engines/sci/graphics/screen.cpp +++ b/engines/sci/graphics/screen.cpp @@ -50,7 +50,7 @@ GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) { // to provide that under DOS as well, but as gk1/floppy does support // upscaled hires scriptswise, but doesn't actually have the hires content // we need to limit it to platform windows. - if (g_sci->getPlatform() == Common::kPlatformWindows) { + if ((g_sci->getPlatform() == Common::kPlatformWindows) || (g_sci->forceHiresGraphics())) { if (g_sci->getGameId() == GID_KQ6) _upscaledHires = GFX_SCREEN_UPSCALED_640x440; #ifdef ENABLE_SCI32 -- cgit v1.2.3