From eb2b3f352ed03dc7299ff6202e68a68116476aa9 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sat, 15 May 2010 14:17:50 +0000 Subject: SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6) svn-id: r49040 --- engines/sci/graphics/screen.h | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) (limited to 'engines/sci/graphics/screen.h') diff --git a/engines/sci/graphics/screen.h b/engines/sci/graphics/screen.h index f73b23a55d..bb8d1231d5 100644 --- a/engines/sci/graphics/screen.h +++ b/engines/sci/graphics/screen.h @@ -33,7 +33,7 @@ namespace Sci { -#define SCI_SCREEN_MAXHEIGHT 400 +#define SCI_SCREEN_UPSCALEDMAXHEIGHT 200 enum GfxScreenUpscaledMode { GFX_SCREEN_UPSCALED_DISABLED = 0, @@ -58,7 +58,7 @@ enum GfxScreenMasks { */ class GfxScreen { public: - GfxScreen(ResourceManager *resMan, int16 width = 320, int16 height = 200, bool upscaledHires = false); + GfxScreen(ResourceManager *resMan, int16 width = 320, int16 height = 200, int upscaledHires = GFX_SCREEN_UPSCALED_DISABLED); ~GfxScreen(); uint16 getWidth() { return _width; } @@ -82,7 +82,7 @@ public: void drawLine(int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control) { drawLine(Common::Point(left, top), Common::Point(right, bottom), color, prio, control); } - bool getUpscaledHires() { + int getUpscaledHires() { return _upscaledHires; } void putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color); @@ -102,6 +102,8 @@ public: void scale2x(byte *src, byte *dst, int16 srcWidth, int16 srcHeight); + void adjustToUpscaledCoordinates(int16 &y, int16 &x); + void dither(bool addToFlag); void debugUnditherSetState(bool flag); int16 *unditherGetMemorial(); @@ -138,7 +140,7 @@ private: byte *_priorityScreen; byte *_controlScreen; - // this screen is the one that is actually displayed to the user. It may be 640x480 for japanese SCI1 games + // this screen is the one that is actually displayed to the user. It may be 640x400 for japanese SCI1 games // SCI0 games may be undithered in here. Only read from this buffer for Save/ShowBits usage. byte *_displayScreen; @@ -148,7 +150,12 @@ private: // this is a pointer to the currently active screen (changing it only required for debug purposes) byte *_activeScreen; - bool _upscaledHires; + + // this variable defines, if upscaled hires is active and what upscaled mode is used + int _upscaledHires; + + // this here holds a translation for vertical coordinates between native (visual) and actual (display) screen + int _upscaledMapping[SCI_SCREEN_UPSCALEDMAXHEIGHT + 1]; }; } // End of namespace Sci -- cgit v1.2.3