From bc992d77de75076aae5badde98755b1db6b9d9a5 Mon Sep 17 00:00:00 2001 From: md5 Date: Fri, 4 Mar 2011 21:46:43 +0200 Subject: SCI: Enable fade transitions for SCI1 EGA games --- engines/sci/graphics/transitions.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/sci/graphics/transitions.cpp') diff --git a/engines/sci/graphics/transitions.cpp b/engines/sci/graphics/transitions.cpp index 7643812331..fac9a97efe 100644 --- a/engines/sci/graphics/transitions.cpp +++ b/engines/sci/graphics/transitions.cpp @@ -39,8 +39,8 @@ namespace Sci { //#define DISABLE_TRANSITIONS // uncomment to disable room transitions (for development only! helps in testing games quickly) -GfxTransitions::GfxTransitions(GfxScreen *screen, GfxPalette *palette, bool isVGA) - : _screen(screen), _palette(palette), _isVGA(isVGA) { +GfxTransitions::GfxTransitions(GfxScreen *screen, GfxPalette *palette) + : _screen(screen), _palette(palette) { init(); } @@ -272,7 +272,7 @@ void GfxTransitions::doTransition(int16 number, bool blackoutFlag) { } void GfxTransitions::setNewPalette(bool blackoutFlag) { - if (!blackoutFlag && _isVGA) + if (!blackoutFlag) _palette->setOnScreen(); } -- cgit v1.2.3