From bfba28c33591afe8ce2f7f42de49935029bb4d62 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sun, 26 Apr 2015 09:08:46 +0200 Subject: SCI: implement delayed restore via ScummVM menu will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie --- engines/sci/graphics/portrait.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'engines/sci/graphics') diff --git a/engines/sci/graphics/portrait.cpp b/engines/sci/graphics/portrait.cpp index 3311f47022..cb425f3be9 100644 --- a/engines/sci/graphics/portrait.cpp +++ b/engines/sci/graphics/portrait.cpp @@ -317,7 +317,8 @@ void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint curEvent = _event->getSciEvent(SCI_EVENT_ANY); if (curEvent.type == SCI_EVENT_MOUSE_PRESS || (curEvent.type == SCI_EVENT_KEYBOARD && curEvent.data == SCI_KEY_ESC) || - g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame) + g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame || + g_sci->getEngineState()->_delayedRestoreGame) userAbort = true; curPosition = _audio->getAudioPosition(); } while ((curPosition != -1) && (curPosition < timerPosition) && (!userAbort)); -- cgit v1.2.3