From 2416cbf75b6193c6bcecc76176d4d334e6f7f3de Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 5 Nov 2010 10:53:37 +0000 Subject: COMMON/GUI/SCI: Changes to the EGA dithering checkbox - Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090 --- engines/sci/sci.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'engines/sci/sci.cpp') diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 0df75d53fb..c9b94d1a8b 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -180,7 +180,6 @@ Common::Error SciEngine::run() { g_eventRec.registerRandomSource(_rng, "sci"); // Assign default values to the config manager, in case settings are missing - ConfMan.registerDefault("sci_undither", "true"); ConfMan.registerDefault("sci_originalsaveload", "false"); ConfMan.registerDefault("native_fb01", "false"); @@ -210,7 +209,7 @@ Common::Error SciEngine::run() { // Initialize the game screen _gfxScreen = new GfxScreen(_resMan); - _gfxScreen->debugUnditherSetState(ConfMan.getBool("sci_undither")); + _gfxScreen->debugUnditherSetState(ConfMan.getBool("disable_dithering")); // Create debugger console. It requires GFX to be initialized _console = new Console(this); -- cgit v1.2.3