From 83c6e1543e556ac6f5f91a38508575747b70fcad Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sat, 18 Apr 2015 23:13:11 +0200 Subject: SCI: add debug level for workarounds It's called "Workarounds" --- engines/sci/sci.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sci/sci.cpp') diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 60a1271b89..d07ab435ff 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -114,6 +114,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging"); DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded"); DebugMan.addDebugChannel(kDebugLevelScriptPatcher, "ScriptPatcher", "Notifies when scripts are patched"); + DebugMan.addDebugChannel(kDebugLevelWorkarounds, "Workarounds", "Notifies when workarounds are triggered"); DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging"); DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging"); DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game"); -- cgit v1.2.3