From 9f907aac095123ac016a23a559f54ada35af6772 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Thu, 10 Jun 2010 20:26:59 +0000 Subject: kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG. svn-id: r49583 --- engines/sci/sound/audio.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'engines/sci/sound/audio.cpp') diff --git a/engines/sci/sound/audio.cpp b/engines/sci/sound/audio.cpp index f10cc5ed68..62cfcd9621 100644 --- a/engines/sci/sound/audio.cpp +++ b/engines/sci/sound/audio.cpp @@ -47,6 +47,7 @@ AudioPlayer::AudioPlayer(ResourceManager *resMan) : _resMan(resMan), _audioRate( _syncResource(NULL), _syncOffset(0), _audioCdStart(0) { _mixer = g_system->getMixer(); + _wPlayFlag = false; } AudioPlayer::~AudioPlayer() { @@ -65,6 +66,7 @@ int AudioPlayer::startAudio(uint16 module, uint32 number) { Audio::AudioStream *audioStream = getAudioStream(number, module, &sampleLen); if (audioStream) { + _wPlayFlag = false; _mixer->playStream(Audio::Mixer::kSpeechSoundType, &_audioHandle, audioStream); return sampleLen; } @@ -72,6 +74,18 @@ int AudioPlayer::startAudio(uint16 module, uint32 number) { return 0; } +int AudioPlayer::wPlayAudio(uint16 module, uint32 tuple) { + // Get the audio sample length and set the wPlay flag so we return 0 on position. + // SSCI pre-loads the audio here, but it's much easier for us to just get the + // sample length and return that. wPlayAudio should *not* actually start the sample. + + int sampleLen = 0; + Audio::AudioStream *audioStream = getAudioStream(module, tuple, &sampleLen); + delete audioStream; + _wPlayFlag = true; + return sampleLen; +} + void AudioPlayer::stopAudio() { _mixer->stopHandle(_audioHandle); } @@ -87,6 +101,8 @@ void AudioPlayer::resumeAudio() { int AudioPlayer::getAudioPosition() { if (_mixer->isSoundHandleActive(_audioHandle)) return _mixer->getSoundElapsedTime(_audioHandle) * 6 / 100; // return elapsed time in ticks + else if (_wPlayFlag) + return 0; // Sound has "loaded" so return that it hasn't started else return -1; // Sound finished } -- cgit v1.2.3