From f1b0a7740855f9c16c537f161772483a9f850e96 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sun, 22 Sep 2013 15:40:51 +0200 Subject: SCI: fix music start code fixes eq2 bug #3037267 we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help. --- engines/sci/sound/midiparser_sci.h | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sci/sound/midiparser_sci.h') diff --git a/engines/sci/sound/midiparser_sci.h b/engines/sci/sound/midiparser_sci.h index 5784dca1ab..098fbc2ccb 100644 --- a/engines/sci/sound/midiparser_sci.h +++ b/engines/sci/sound/midiparser_sci.h @@ -60,6 +60,7 @@ public: bool loadMusic(byte *, uint32) { return false; } + bool jumpToOffset(uint32 offset); void sendInitCommands(); void unloadMusic(); void setMasterVolume(byte masterVolume); -- cgit v1.2.3