From cdf1900ce09afcef7d32d5126679730ada8f2a69 Mon Sep 17 00:00:00 2001 From: Willem Jan Palenstijn Date: Sun, 7 Apr 2013 18:21:25 +0200 Subject: SCI: Add signal/fade related CHECKME --- engines/sci/sound/soundcmd.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/sci/sound/soundcmd.cpp') diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 6fe35be91f..873a16cc73 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -517,6 +517,8 @@ void SoundCommandParser::processUpdateCues(reg_t obj) { // fireworks). // It is also needed in other games, e.g. LSL6 when talking to the // receptionist (bug #3192166). + // CHECKME: At least kq5cd/win and kq6 set signal to 0xFE here, but + // kq5cd/dos does not set signal at all. Needs more investigation. writeSelectorValue(_segMan, obj, SELECTOR(signal), SIGNAL_OFFSET); if (_soundVersion <= SCI_VERSION_0_LATE) { processStopSound(obj, false); -- cgit v1.2.3