From b07a88548f47351fc2e89685312904e45e7664b4 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 3 May 2010 17:54:47 +0000 Subject: SCI: set signal in SCI0/SCI01 games, when samples have been played only. fixes sq3 guys from andromeda, but also doesn't screw up music in sq3new/kq1 - added comments about this issue svn-id: r48918 --- engines/sci/sound/soundcmd.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/sci/sound/soundcmd.h') diff --git a/engines/sci/sound/soundcmd.h b/engines/sci/sound/soundcmd.h index 41ce9517a9..09cca23450 100644 --- a/engines/sci/sound/soundcmd.h +++ b/engines/sci/sound/soundcmd.h @@ -130,6 +130,8 @@ private: void cmdSetSoundLoop(reg_t obj, int16 value); void cmdSuspendSound(reg_t obj, int16 value); + void processStopSound(reg_t obj, int16 value, bool sampleFinishedPlaying); + #ifdef USE_OLD_MUSIC_FUNCTIONS void changeSoundStatus(reg_t obj, int newStatus); #endif -- cgit v1.2.3