From 015262a0ee77abcbd49d9ab40909daa77d303a81 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Wed, 9 Jun 2010 14:06:16 +0000 Subject: Fixed compilation when the old sound code is used svn-id: r49540 --- engines/sci/engine/savegame.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sci') diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 255e2700ee..3ad4ed096e 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -864,7 +864,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { s->sfx_init_flags = s->sfx_init_flags; s->_sound._songlib.freeSounds(); s->_sound._songlib = temp; - s->_soundCmd->updateSfxState(&retval->_sound); + s->_soundCmd->updateSfxState(&s->_sound); #endif s->_segMan->reconstructStack(s); -- cgit v1.2.3