From 05357d0f2aa7695981f5df706787bcd741e32c93 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Mon, 31 May 2010 07:34:18 +0000 Subject: Cleanup svn-id: r49342 --- engines/sci/engine/features.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/sci') diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 3ad5630670..48f7c2d64f 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -341,12 +341,12 @@ SciVersion GameFeatures::detectGfxFunctionsType() { } else { // SCI0 late // Check if the game is using an overlay bool searchRoomObj = false; + reg_t rmObjAddr = _segMan->findObjectByName("Rm"); if (_kernel->_selectorCache.overlay != -1) { // The game has an overlay selector, check how it calls kDrawPicto determine // the graphics functions type used - reg_t objAddr = _segMan->findObjectByName("Rm"); - if (lookupSelector(_segMan, objAddr, _kernel->_selectorCache.overlay, NULL, NULL) == kSelectorMethod) { + if (lookupSelector(_segMan, rmObjAddr, _kernel->_selectorCache.overlay, NULL, NULL) == kSelectorMethod) { if (!autoDetectGfxFunctionsType()) { warning("Graphics functions detection failed, taking an educated guess"); @@ -372,7 +372,7 @@ SciVersion GameFeatures::detectGfxFunctionsType() { // as the overlay selector might be missing in demos bool found = false; - const Object *obj = _segMan->getObject(_segMan->findObjectByName("Rm")); + const Object *obj = _segMan->getObject(rmObjAddr); for (uint m = 0; m < obj->getMethodCount(); m++) { found = autoDetectGfxFunctionsType(m); if (found) -- cgit v1.2.3