From 097b45db21cfffeb5e9acd5f6bbdfd90fd5b5cfd Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 1 Feb 2010 13:27:20 +0000 Subject: SCI: fix getLanguage - fixes gk1 german (day number blood writing at the start), thx to waltervn svn-id: r47795 --- engines/sci/engine/state.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sci') diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp index 003043b8ca..2936097696 100644 --- a/engines/sci/engine/state.cpp +++ b/engines/sci/engine/state.cpp @@ -162,7 +162,7 @@ kLanguage EngineState::getLanguage() { if (_kernel->_selectorCache.printLang != -1) { lang = (kLanguage)GET_SEL32V(_segMan, _gameObj, printLang); - if ((getSciVersion() == SCI_VERSION_1_1) || (lang == K_LANG_NONE)) { + if ((getSciVersion() >= SCI_VERSION_1_1) || (lang == K_LANG_NONE)) { // If language is set to none, we use the language from the game detector. // SSCI reads this from resource.cfg (early games do not have a language // setting in resource.cfg, but instead have the secondary language number -- cgit v1.2.3