From 210a6b10ac220258ab705ffef53e40cb656d04d6 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sun, 21 Feb 2016 17:30:25 +0100 Subject: SCI32: Add comment about SQ6's option plane --- engines/sci/graphics/frameout.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sci') diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index 9d8a806e56..8a7a4856d1 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -162,6 +162,7 @@ void GfxFrameout::clear() { // This is what Game::restore does, only needed when our ScummVM dialogs are patched in // It actually does one pass before actual restore deleting screen items + planes // And after restore it does another pass adding screen items + planes. +// Attention: at least Space Quest 6's option plane seems to stay in memory right from the start and is not re-created. void GfxFrameout::syncWithScripts(bool addElements) { EngineState *engineState = g_sci->getEngineState(); SegManager *segMan = engineState->_segMan; -- cgit v1.2.3