From 4df106e1f034e14b665b26190b1e5e0bbd02e190 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 22 Sep 2009 09:16:16 +0000 Subject: Copy the internal game name when loading, and don't recreate it svn-id: r44250 --- engines/sci/engine/savegame.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sci') diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 9da1b709a0..b4ed9dad72 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -798,7 +798,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { retval->successor = NULL; retval->pic_priority_table = (int *)gfxop_get_pic_metainfo(retval->gfx_state); - retval->_gameName = retval->segMan->getObjectName(retval->game_obj); + retval->_gameName = s->_gameName; retval->_sound._it = NULL; retval->_sound._flags = s->_sound._flags; -- cgit v1.2.3