From 8ea7eec267d925783e5762f54991e0d3879f7bd9 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Mon, 19 Jul 2010 13:05:41 +0000 Subject: SCI: lsl6 workaround switched on for all rooms lsl6 workaround also happens later, so we switch it to all rooms svn-id: r51026 --- engines/sci/engine/kernel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/sci') diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp index 14e6e2de71..189f6c2000 100644 --- a/engines/sci/engine/kernel.cpp +++ b/engines/sci/engine/kernel.cpp @@ -253,7 +253,7 @@ static const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call, index, replace static const SciWorkaroundEntry kGraphFillBoxForeground_workarounds[] = { - { GID_LSL6, 240, 0, 0, "LSL6", "hideControls", -1, 0, { 0, 0 } }, // happens when giving the bungee key to merrily - gets called with additional 5th parameter + { GID_LSL6, -1, 0, 0, "LSL6", "hideControls", -1, 0, { 0, 0 } }, // happens when giving the bungee key to merrily (room 240) and at least in room 650 too - gets called with additional 5th parameter SCI_WORKAROUNDENTRY_TERMINATOR }; -- cgit v1.2.3