From a1daf54425a6311f8c9837a95a63c7ba73604278 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Sun, 24 Jan 2010 21:11:26 +0000 Subject: SCI: never set palette for amiga games (fixes kq5 palette corruption at the beginning) svn-id: r47525 --- engines/sci/graphics/palette.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'engines/sci') diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp index 08e6b679bd..b7233b5412 100644 --- a/engines/sci/graphics/palette.cpp +++ b/engines/sci/graphics/palette.cpp @@ -151,7 +151,8 @@ bool SciPalette::setAmiga() { _sysPalette.colors[curColor].b = (byte2 & 0x0F) * 0x11; } file.close(); - setOnScreen(); + // Directly set the palette, because setOnScreen() wont do a thing for amiga + _screen->setPalette(&_sysPalette); // Create EGA to amiga table for (curColor = 1; curColor < 16; curColor++) { @@ -294,6 +295,9 @@ void SciPalette::getSys(Palette *pal) { void SciPalette::setOnScreen() { // if (pal != &_sysPalette) // memcpy(&_sysPalette,pal,sizeof(Palette)); + // We dont change palette at all times for amiga + if (_resMan->getViewType() == kViewAmiga) + return; _screen->setPalette(&_sysPalette); } -- cgit v1.2.3