From a5bb030b6eb7e9ab8e68b1c959c5178ac459fbbf Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 25 Dec 2009 13:26:09 +0000 Subject: Properly initialize the audio stream part of each music slot when loading svn-id: r46550 --- engines/sci/engine/savegame.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'engines/sci') diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index e380719a47..0f97025229 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -130,7 +130,6 @@ static void syncSong(Common::Serializer &s, MusicEntry *song) { song->FadeStep = 0; song->FadeTicker = 0; song->FadeTickerStep = 0; - song->pMidiParser = 0; } else { // A bit more optimized saving sync_reg_t(s, song->soundObj); @@ -145,8 +144,10 @@ static void syncSong(Common::Serializer &s, MusicEntry *song) { s.syncAsSint32LE(song->FadeTicker); s.syncAsSint32LE(song->FadeTickerStep); s.syncAsByte(song->status); - song->pMidiParser = 0; } + + song->pMidiParser = 0; + song->pStreamAud = 0; } #endif -- cgit v1.2.3