From ab1d160ec8f99e472667b83aa4bdd7697b702f3a Mon Sep 17 00:00:00 2001 From: Alexander Tkachev Date: Tue, 7 Jun 2016 19:33:00 +0600 Subject: ALL: Add MetaEngine::simpleSaveNames() Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. --- engines/sci/detection.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'engines/sci') diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index ad2b0f31a5..08794a0872 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -518,6 +518,7 @@ public: const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual SaveStateList listSaves(const char *target) const; + virtual bool simpleSaveNames() const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; @@ -790,6 +791,8 @@ SaveStateList SciMetaEngine::listSaves(const char *target) const { return saveList; } +bool SciMetaEngine::simpleSaveNames() const { return true; } + SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int slotNr) const { Common::String fileName = Common::String::format("%s.%03d", target, slotNr); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName); -- cgit v1.2.3