From cb66bfead0bbd0ff2ba3eebc8202f1bedc7777b3 Mon Sep 17 00:00:00 2001 From: Colin Snover Date: Fri, 23 Sep 2016 21:40:03 -0500 Subject: SCI32: Fix CelObj scaling in games with hi-res scripts --- engines/sci/graphics/celobj32.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'engines/sci') diff --git a/engines/sci/graphics/celobj32.cpp b/engines/sci/graphics/celobj32.cpp index 9019517aa5..27d20de637 100644 --- a/engines/sci/graphics/celobj32.cpp +++ b/engines/sci/graphics/celobj32.cpp @@ -221,17 +221,17 @@ struct SCALER_Scale { } else { if (FLIP) { const int lastIndex = celObj._width - 1; - for (int16 x = 0; x < targetRect.width(); ++x) { - _valuesX[targetRect.left + x] = lastIndex - table->valuesX[x]; + for (int16 x = targetRect.left; x < targetRect.right; ++x) { + _valuesX[x] = lastIndex - table->valuesX[x - scaledPosition.x]; } } else { - for (int16 x = 0; x < targetRect.width(); ++x) { - _valuesX[targetRect.left + x] = table->valuesX[x]; + for (int16 x = targetRect.left; x < targetRect.right; ++x) { + _valuesX[x] = table->valuesX[x - scaledPosition.x]; } } - for (int16 y = 0; y < targetRect.height(); ++y) { - _valuesY[targetRect.top + y] = table->valuesY[y]; + for (int16 y = targetRect.top; y < targetRect.bottom; ++y) { + _valuesY[y] = table->valuesY[y - scaledPosition.y]; } } } -- cgit v1.2.3