From f4bc714677fd778015053fac532c4dc2a9dfccd7 Mon Sep 17 00:00:00 2001 From: Colin Snover Date: Tue, 19 Dec 2017 23:48:14 -0600 Subject: SCI32: Add uninitialized read workaround for LSL6hires Fixes Trac#10361. --- engines/sci/engine/workarounds.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sci') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index ecdf0cb695..b60aaa5c23 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -369,6 +369,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_LSL6, -1, 928, -1, "Narrator", "startText", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class { GID_LSL6HIRES, -1, 85, 0, "LL6Inv", "init", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // when creating a new game { GID_LSL6HIRES, -1, 85, 0, "washcloth", "doVerb", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // when interacting with the wet washcloth in the inventory - Trac#9811 + { GID_LSL6HIRES, 820, 82, 0, "", "export 0", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // when touching the electric fence - bug #10361 { GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area { GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // during the game { GID_LSL7, -1, 64029, 0, "oMessager", "nextMsg", NULL, 4, 4, { WORKAROUND_FAKE, 0 } }, // when running the game with subtitles only -- cgit v1.2.3