From ffe7dcaa6b24efe7ee33483f0427c5094898656a Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 30 Jul 2010 05:25:09 +0000 Subject: SCI: Fixed script bug #3036918 - "HOYLE3: Uninitialized read for temp 1" svn-id: r51494 --- engines/sci/engine/workarounds.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/sci') diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 0db73e34d5..88e5aeda69 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -69,6 +69,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_HOYLE3, -1, 0, 1, "Character", "say", -1, 504, { WORKAROUND_FAKE, 0 } }, // when starting checkers or dominoes, first time a character says something { GID_HOYLE3, -1, 0, 1, "Character", "say", -1, 505, { WORKAROUND_FAKE, 0 } }, // when starting checkers or dominoes, first time a character says something { GID_HOYLE3, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering control menu + { GID_HOYLE3, 100, 100, 0, "dominoHand2", "cue", -1, 1, { WORKAROUND_FAKE, 0 } }, // while playing domino - bug #3036918 { GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0 { GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon { GID_JONES, 1, 232, 0, "weekendText", "draw", 0x3d3, 0, { WORKAROUND_FAKE, 0 } }, // jones/cd only - gets called during the game -- cgit v1.2.3