From 43d57fd333afa54f4e85f30e2ef8231444988066 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sun, 16 Aug 2009 01:46:47 +0000 Subject: Update branch specific save game changes, to prevent conflicts. svn-id: r43421 --- engines/scumm/actor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/scumm/actor.cpp') diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 227ae1d316..9dab776b67 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -2553,8 +2553,8 @@ void Actor::saveLoadWithSerializer(Serializer *ser) { // Actor palette grew from 64 to 256 bytes and switched to uint16 in HE games MKARRAY_OLD(Actor, _palette[0], sleByte, 64, VER(8), VER(9)), - MKARRAY_OLD(Actor, _palette[0], sleByte, 256, VER(10), VER(77)), - MKARRAY(Actor, _palette[0], sleUint16, 256, VER(78)), + MKARRAY_OLD(Actor, _palette[0], sleByte, 256, VER(10), VER(79)), + MKARRAY(Actor, _palette[0], sleUint16, 256, VER(80)), MK_OBSOLETE(Actor, _mask, sleByte, VER(8), VER(9)), MKLINE(Actor, _shadowMode, sleByte, VER(8)), -- cgit v1.2.3