From 59b639ed4d9b8c45644053641522dedabd12fa56 Mon Sep 17 00:00:00 2001 From: D G Turner Date: Mon, 23 Dec 2019 11:56:16 +0000 Subject: SCUMM: Fix Missing Default Switch Cases These are flagged by GCC if -Wswitch-default is enabled. --- engines/scumm/actor.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'engines/scumm/actor.cpp') diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 48035b5e89..7dcc1a693d 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -788,6 +788,8 @@ void Actor::startWalkAnim(int cmd, int angle) { turnToDirection(angle); startAnimActor(_standFrame); break; + default: + break; } } } @@ -1335,6 +1337,8 @@ int Actor::remapDirection(int dir, bool is_walking) { return 0; case 6: return 180; + default: + break; } // MM v0 stores flags as a part of the mask @@ -2398,6 +2402,8 @@ void Actor::startAnimActor(int f) { case 1005: f = _talkStopFrame; break; + default: + break; } if (_costume != 0) { @@ -2425,6 +2431,8 @@ void Actor::startAnimActor(int f) { case 0x3C: f = _talkStopFrame; break; + default: + break; } assert(f != 0x3E); -- cgit v1.2.3