From 89abab97e3124fa25eb4c7d3e8b38501747a8d17 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Wed, 26 Sep 2012 04:17:31 +0200 Subject: JANITORIAL: Remove trailing whitespaces. Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' --- engines/scumm/actor.cpp | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'engines/scumm/actor.cpp') diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index b8722b6963..0c375efcdd 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -573,19 +573,19 @@ bool Actor_v2::checkWalkboxesHaveDirectPath(Common::Point &foundPath) { return false; } -bool Actor_v0::intersectLineSegments(const Common::Point &line1Start, const Common::Point &line1End, - const Common::Point &line2Start, const Common::Point &line2End, Common::Point &result) +bool Actor_v0::intersectLineSegments(const Common::Point &line1Start, const Common::Point &line1End, + const Common::Point &line2Start, const Common::Point &line2End, Common::Point &result) { const Common::Point v1 = line1End - line1Start; // line1(n1) = line1Start + n1 * v1 const Common::Point v2 = line2End - line2Start; // line2(n2) = line2Start + n2 * v2 - + double det = v2.x * v1.y - v1.x * v2.y; if (det == 0) return false; - double n1 = ((double)v2.x * (line2Start.y - line1Start.y) - + double n1 = ((double)v2.x * (line2Start.y - line1Start.y) - (double)v2.y * (line2Start.x - line1Start.x)) / det; - double n2 = ((double)v1.x * (line2Start.y - line1Start.y) - + double n2 = ((double)v1.x * (line2Start.y - line1Start.y) - (double)v1.y * (line2Start.x - line1Start.x)) / det; // both coefficients have to be in [0, 1], otherwise the intersection is @@ -599,16 +599,16 @@ bool Actor_v0::intersectLineSegments(const Common::Point &line1Start, const Comm } /* - * MM v0 allows the actor to walk in a direct line between boxes to the target + * MM v0 allows the actor to walk in a direct line between boxes to the target * if actor and target share a horizontal or vertical corridor. - * If such a corridor is found the actor is not forced to go horizontally or + * If such a corridor is found the actor is not forced to go horizontally or * vertically from one box to the next but can also walk diagonally. * - * Note: the original v0 interpreter sets the target destination for diagonal + * Note: the original v0 interpreter sets the target destination for diagonal * walking only once and then rechecks whenever the actor reaches a new box if the - * walk destination is still suitable for the current box. - * ScummVM does not perform such a check, so it is possible to leave the walkboxes - * in some cases, for example L-shaped rooms like the swimming pool (actor walks over water) + * walk destination is still suitable for the current box. + * ScummVM does not perform such a check, so it is possible to leave the walkboxes + * in some cases, for example L-shaped rooms like the swimming pool (actor walks over water) * or the medical room (actor walks over examination table). * To solve this we intersect the new walk destination with the actor's walkbox borders, * so a recheck is done when the actor leaves his box. This is done by the @@ -992,7 +992,7 @@ void Actor_v0::setDirection(int direction) { res = 7; // Face Camera break; } - + _animFrameRepeat = -1; animateActor(res); if (_moving) @@ -1408,7 +1408,7 @@ void Actor::showActor() { if (_vm->_game.version == 0) { Actor_v0 *a = ((Actor_v0 *)this); - + a->_costCommand = a->_costCommandNew = 0xFF; for (int i = 0; i < 8; ++i) { @@ -2056,7 +2056,7 @@ void Actor_v0::animateCostume() { void Actor_v0::speakCheck() { if (v0ActorTalkArray[_number] & 0x80) return; - + int cmd = newDirToOldDir(_facing); if (_speaking & 0x80) @@ -2884,7 +2884,7 @@ void Actor_v0::animateActor(int anim) { _costCommandNew = anim; _vm->_costumeLoader->costumeDecodeData(this, 0, 0); - + if (dir == -1) return; -- cgit v1.2.3