From 3a64d35dfd9126d7912c4d4496030f7ed120d660 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Thu, 4 Jun 2009 01:05:47 +0000 Subject: Add 16bit color support for later HE games. svn-id: r41153 --- engines/scumm/akos.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm/akos.h') diff --git a/engines/scumm/akos.h b/engines/scumm/akos.h index be532b804d..17576e5869 100644 --- a/engines/scumm/akos.h +++ b/engines/scumm/akos.h @@ -60,7 +60,7 @@ protected: uint16 _codec; // actor _palette - byte _palette[256]; + uint16 _palette[256]; bool _useBompPalette; // pointer to various parts of the costume resource -- cgit v1.2.3 From fdbc49ab5f4b9320e4cdac8edd427304910d8235 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Thu, 4 Jun 2009 11:03:45 +0000 Subject: Fix the color of Poodles Galore's finger nails in Spy Fox 3. svn-id: r41162 --- engines/scumm/akos.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm/akos.h') diff --git a/engines/scumm/akos.h b/engines/scumm/akos.h index 17576e5869..9f4f09d4dc 100644 --- a/engines/scumm/akos.h +++ b/engines/scumm/akos.h @@ -107,7 +107,7 @@ public: int16 _actorHitX, _actorHitY; bool _actorHitResult; - void setPalette(byte *_palette); + void setPalette(uint16 *_palette); void setFacing(const Actor *a); void setCostume(int costume, int shadow); -- cgit v1.2.3