From 26ee630756ebdd7c96bccede0881a8c8b98e8f2b Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sat, 11 Feb 2006 22:45:04 +0000 Subject: Moved engines to the new engines/ directory svn-id: r20582 --- engines/scumm/base-costume.h | 168 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 168 insertions(+) create mode 100644 engines/scumm/base-costume.h (limited to 'engines/scumm/base-costume.h') diff --git a/engines/scumm/base-costume.h b/engines/scumm/base-costume.h new file mode 100644 index 0000000000..e1d096dea9 --- /dev/null +++ b/engines/scumm/base-costume.h @@ -0,0 +1,168 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef BASE_COSTUME_H +#define BASE_COSTUME_H + +#include "common/scummsys.h" +#include "scumm/actor.h" // for CostumeData + +namespace Scumm { + +#if !defined(__GNUC__) +#pragma START_PACK_STRUCTS +#endif + +struct CostumeInfo { + uint16 width, height; + int16 rel_x, rel_y; + int16 move_x, move_y; +} GCC_PACK; + +#if !defined(__GNUC__) +#pragma END_PACK_STRUCTS +#endif + + + +#ifdef PALMOS_68K +extern const byte *smallCostumeScaleTable; +extern const byte *bigCostumeScaleTable; +#else +extern const byte smallCostumeScaleTable[256]; +extern const byte bigCostumeScaleTable[768]; +#endif + + + +class Actor; +class ScummEngine; +struct VirtScreen; + +class BaseCostumeLoader { +protected: + ScummEngine *_vm; + +public: + BaseCostumeLoader(ScummEngine *vm) : _vm(vm) {} + virtual ~BaseCostumeLoader() {} + + virtual void loadCostume(int id) = 0; + virtual byte increaseAnims(Actor *a) = 0; + virtual void costumeDecodeData(Actor *a, int frame, uint usemask) = 0; + + bool hasManyDirections(int id) { return false; } +}; + + +/** + * Base class for both ClassicCostumeRenderer and AkosRenderer. + */ +class BaseCostumeRenderer { +public: + Common::Rect _clipOverride; + byte _actorID; + + byte _shadow_mode; + byte *_shadow_table; + + int _actorX, _actorY; + byte _zbuf; + byte _scaleX, _scaleY; + + int _draw_top, _draw_bottom; + byte _paletteNum; + bool _skipLimbs; + bool _actorDrawVirScr; + + +protected: + ScummEngine *_vm; + + // Destination + Graphics::Surface _out; + int32 _numStrips; + + // Source pointer + const byte *_srcptr; + + // current move offset + int _xmove, _ymove; + + // whether to draw the actor mirrored + bool _mirror; + + // width and height of cel to decode + int _width, _height; + + struct Codec1 { + // Parameters for the original ("V1") costume codec. + const byte *scaletable; + byte mask, shr; + byte repcolor; + byte replen; + int scaleXstep; + int x, y; + int scaleXindex, scaleYindex; + int skip_width; + byte *destptr; + const byte *mask_ptr; + }; + +public: + BaseCostumeRenderer(ScummEngine *scumm) { + _actorID = 0; + _shadow_mode = 0; + _shadow_table = 0; + _actorX = _actorY = 0; + _zbuf = 0; + _scaleX = _scaleY = 0; + _draw_top = _draw_bottom = 0; + + _vm = scumm; + _numStrips = -1; + _srcptr = 0; + _xmove = _ymove = 0; + _mirror = false; + _width = _height = 0; + _skipLimbs = 0; + _paletteNum = 0; + } + virtual ~BaseCostumeRenderer() {} + + virtual void setPalette(byte *palette) = 0; + virtual void setFacing(const Actor *a) = 0; + virtual void setCostume(int costume, int shadow) = 0; + + + byte drawCostume(const VirtScreen &vs, int numStrips, const Actor *a, bool drawToBackBuf); + +protected: + virtual byte drawLimb(const Actor *a, int limb) = 0; + + void codec1_ignorePakCols(Codec1 &v1, int num); +}; + +} // End of namespace Scumm + +#endif -- cgit v1.2.3