From 0d67640a58b044ade0605319e091df9b2f666e4a Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 23 Apr 2006 17:33:16 +0000 Subject: Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110 --- engines/scumm/cursor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/scumm/cursor.cpp') diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp index 6e86ad5644..fd0d2a90f4 100644 --- a/engines/scumm/cursor.cpp +++ b/engines/scumm/cursor.cpp @@ -93,8 +93,8 @@ static const byte default_v6_cursor[] = { 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, }; -ScummEngine_v5::ScummEngine_v5(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) - : ScummEngine(syst, gs, md5sum, subst) { +ScummEngine_v5::ScummEngine_v5(OSystem *syst, const DetectorResult &dr) + : ScummEngine(syst, dr) { for (int i = 0; i < 4; i++) { memcpy(_cursorImages[i], default_cursor_images[i], 32); -- cgit v1.2.3