From b5ce08b2c680b6b9411a40efbeda95d7f8af6143 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Thu, 20 Aug 2009 09:21:09 +0000 Subject: Switch SCUMM engine to use the SaveLoadChooser from gui/ instead of implementing its own, which resulted in code duplication. svn-id: r43552 --- engines/scumm/dialogs.cpp | 237 ++++------------------------------------------ 1 file changed, 18 insertions(+), 219 deletions(-) (limited to 'engines/scumm/dialogs.cpp') diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp index 63ac952265..53097b6815 100644 --- a/engines/scumm/dialogs.cpp +++ b/engines/scumm/dialogs.cpp @@ -213,8 +213,6 @@ ScummDialog::ScummDialog(String name) : GUI::Dialog(name) { #pragma mark - -Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode); - enum { kSaveCmd = 'SAVE', kLoadCmd = 'LOAD', @@ -226,213 +224,6 @@ enum { kChooseCmd = 'CHOS' }; -SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine) - : Dialog("ScummSaveLoad"), _saveMode(saveMode), _list(0), _chooseButton(0), _gfxWidget(0), _vm(engine) { - - _backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial; - - new StaticTextWidget(this, "ScummSaveLoad.Title", title); - - // Add choice list - _list = new GUI::ListWidget(this, "ScummSaveLoad.List"); - _list->setEditable(saveMode); - _list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero); - -// Tanoku: SVNMerge removed this. Unconvinient. /////////////// -// _container = new GUI::ContainerWidget(this, 0, 0, 10, 10); -/////////////////////////////////////////////////////////////// - - _gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10); - - _date = new StaticTextWidget(this, 0, 0, 10, 10, "No date saved", kTextAlignCenter); - _time = new StaticTextWidget(this, 0, 0, 10, 10, "No time saved", kTextAlignCenter); - _playtime = new StaticTextWidget(this, 0, 0, 10, 10, "No playtime saved", kTextAlignCenter); - - // Buttons - new GUI::ButtonWidget(this, "ScummSaveLoad.Cancel", "Cancel", kCloseCmd, 0); - _chooseButton = new GUI::ButtonWidget(this, "ScummSaveLoad.Choose", buttonLabel, kChooseCmd, 0); - _chooseButton->setEnabled(false); - - _container = new GUI::ContainerWidget(this, 0, 0, 10, 10); -// _container->setHints(GUI::THEME_HINT_USE_SHADOW); -} - -SaveLoadChooser::~SaveLoadChooser() { -} - -const Common::String &SaveLoadChooser::getResultString() const { - return _list->getSelectedString(); -} - -void SaveLoadChooser::setList(const StringList& list) { - _list->setList(list); -} - -int SaveLoadChooser::runModal() { - if (_gfxWidget) - _gfxWidget->setGfx(0); - int ret = Dialog::runModal(); - return ret; -} - -void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { - int selItem = _list->getSelected(); - switch (cmd) { - case GUI::kListItemActivatedCmd: - case GUI::kListItemDoubleClickedCmd: - if (selItem >= 0) { - if (_saveMode || !getResultString().empty()) { - _list->endEditMode(); - setResult(selItem); - close(); - } - } - break; - case kChooseCmd: - _list->endEditMode(); - setResult(selItem); - close(); - break; - case GUI::kListSelectionChangedCmd: { - if (_gfxWidget) { - updateInfos(true); - } - - if (_saveMode) { - _list->startEditMode(); - } - // Disable button if nothing is selected, or (in load mode) if an empty - // list item is selected. We allow choosing an empty item in save mode - // because we then just assign a default name. - _chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().empty())); - _chooseButton->draw(); - } break; - case kCloseCmd: - setResult(-1); - default: - Dialog::handleCommand(sender, cmd, data); - } -} - -void SaveLoadChooser::reflowLayout() { - if (g_gui.xmlEval()->getVar("Globals.ScummSaveLoad.ExtInfo.Visible") == 1) { - int16 x, y; - uint16 w, h; - - if (!g_gui.xmlEval()->getWidgetData("ScummSaveLoad.Thumbnail", x, y, w, h)) - error("Error when loading position data for Save/Load Thumbnails."); - - int thumbW = kThumbnailWidth; - int thumbH = ((g_system->getHeight() % 200 && g_system->getHeight() != 350) ? kThumbnailHeight2 : kThumbnailHeight1); - int thumbX = x + (w >> 1) - (thumbW >> 1); - int thumbY = y + kLineHeight; - - _container->resize(x, y, w, h); - _gfxWidget->resize(thumbX, thumbY, thumbW, thumbH); - - int height = thumbY + thumbH + kLineHeight; - - _date->resize(thumbX, height, kThumbnailWidth, kLineHeight); - - height += kLineHeight; - - _time->resize(thumbX, height, kThumbnailWidth, kLineHeight); - - height += kLineHeight; - - _playtime->resize(thumbX, height, kThumbnailWidth, kLineHeight); - - _container->setVisible(true); - _gfxWidget->setVisible(true); - _date->setVisible(true); - _time->setVisible(true); - _playtime->setVisible(true); - - _fillR = 0; //g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillR"); - _fillG = 0; //g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillG"); - _fillB = 0; //g_gui.evaluator()->getVar("scummsaveload_thumbnail.fillB"); - } else { - _container->setVisible(false); - _gfxWidget->setVisible(false); - _date->setVisible(false); - _time->setVisible(false); - _playtime->setVisible(false); - } - - Dialog::reflowLayout(); - - if (_container->isVisible()) - updateInfos(false); -} - -void SaveLoadChooser::updateInfos(bool redraw) { - int selItem = _list->getSelected(); - Graphics::Surface *thumb = 0; - if (selItem >= 0 && !_list->getSelectedString().empty()) - thumb = _vm->loadThumbnailFromSlot(_saveMode ? selItem + 1 : selItem); - - if (thumb) { - _gfxWidget->setGfx(thumb); - _gfxWidget->useAlpha(256); - thumb->free(); - delete thumb; - } else { - _gfxWidget->setGfx(-1, -1, _fillR, _fillG, _fillB); - } - - InfoStuff infos; - memset(&infos, 0, sizeof(InfoStuff)); - if (selItem >= 0 && !_list->getSelectedString().empty() - && _vm->loadInfosFromSlot(_saveMode ? selItem + 1 : selItem, &infos)) { - char buffer[32]; - snprintf(buffer, 32, "Date: %.2d.%.2d.%.4d", - (infos.date >> 24) & 0xFF, (infos.date >> 16) & 0xFF, - infos.date & 0xFFFF); - _date->setLabel(buffer); - - snprintf(buffer, 32, "Time: %.2d:%.2d", - (infos.time >> 8) & 0xFF, infos.time & 0xFF); - _time->setLabel(buffer); - - int minutes = infos.playtime / 60; - int hours = minutes / 60; - minutes %= 60; - - snprintf(buffer, 32, "Playtime: %.2d:%.2d", hours, minutes); - _playtime->setLabel(buffer); - } else { - _date->setLabel("No date saved"); - _time->setLabel("No time saved"); - _playtime->setLabel("No playtime saved"); - } - - if (redraw) { - _gfxWidget->draw(); - _date->draw(); - _time->draw(); - _playtime->draw(); - } -} - -#pragma mark - - -Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) { - // Get savegame descriptions - Common::StringList descriptions; - uint i = saveMode ? 1 : 0; //the autosave is on slot #0 - bool avail_saves[81]; - - scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves)); - for (; i < ARRAYSIZE(avail_saves); i++) { - Common::String name; - if (avail_saves[i]) - scumm->getSavegameName(i, name); - descriptions.push_back(name); - } - - return descriptions; -} - ScummMenuDialog::ScummMenuDialog(ScummEngine *scumm) : ScummDialog("ScummMain"), _vm(scumm) { @@ -457,8 +248,10 @@ ScummMenuDialog::ScummMenuDialog(ScummEngine *scumm) #ifndef DISABLE_HELP _helpDialog = new HelpDialog(scumm->_game); #endif - _saveDialog = new SaveLoadChooser("Save game:", "Save", true, scumm); - _loadDialog = new SaveLoadChooser("Load game:", "Load", false, scumm); + _saveDialog = new GUI::SaveLoadChooser("Save game:", "Save"); + _saveDialog->setSaveMode(true); + _loadDialog = new GUI::SaveLoadChooser("Load game:", "Load"); + _loadDialog->setSaveMode(false); } ScummMenuDialog::~ScummMenuDialog() { @@ -513,28 +306,34 @@ void ScummMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 da } void ScummMenuDialog::save() { - int idx; - _saveDialog->setList(generateSavegameList(_vm, true)); - idx = _saveDialog->runModal(); + Common::String gameId = ConfMan.get("gameid"); + + const EnginePlugin *plugin = 0; + EngineMan.findGame(gameId, &plugin); + + int idx = _saveDialog->runModal(plugin, ConfMan.getActiveDomainName()); if (idx >= 0) { String result(_saveDialog->getResultString()); char buffer[20]; const char *str; if (result.empty()) { // If the user was lazy and entered no save name, come up with a default name. - sprintf(buffer, "Save %d", idx + 1); + sprintf(buffer, "Save %d", idx); str = buffer; } else str = result.c_str(); - _vm->requestSave(idx + 1, str); + _vm->requestSave(idx, str); close(); } } void ScummMenuDialog::load() { - int idx; - _loadDialog->setList(generateSavegameList(_vm, false)); - idx = _loadDialog->runModal(); + Common::String gameId = ConfMan.get("gameid"); + + const EnginePlugin *plugin = 0; + EngineMan.findGame(gameId, &plugin); + + int idx = _loadDialog->runModal(plugin, ConfMan.getActiveDomainName()); if (idx >= 0) { _vm->requestLoad(idx); close(); -- cgit v1.2.3