From b91ef128975c6f253bed6c7720f4ead9e1ab0dc6 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Wed, 14 Jul 2010 16:57:16 +0000 Subject: Fixed typo in comment. svn-id: r50889 --- engines/scumm/gfx.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm/gfx.cpp') diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 44e41feb9f..7b0d4909d6 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -1482,7 +1482,7 @@ void GdiV2::prepareDrawBitmap(const byte *ptr, VirtScreen *vs, // Since V3, all graphics data was encoded in strips, which is very efficient // for redrawing only parts of the screen. However, V2 is different: here // the whole graphics are encoded as one big chunk. That makes it rather - // dificult to draw only parts of a room/object. We handle the V2 graphics + // difficult to draw only parts of a room/object. We handle the V2 graphics // differently from all other (newer) graphic formats for this reason. // StripTable *table = (_objectMode ? 0 : _roomStrips); -- cgit v1.2.3