From c735b2acda10dcf2225a38cb50a69c840b6662bc Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Fri, 8 Jun 2012 14:32:13 -0400 Subject: SCUMM: Give football u32 opcodes proper names --- engines/scumm/he/logic/football.cpp | 57 +++++++++++++++++++------------------ 1 file changed, 30 insertions(+), 27 deletions(-) (limited to 'engines/scumm/he/logic') diff --git a/engines/scumm/he/logic/football.cpp b/engines/scumm/he/logic/football.cpp index 5a0d423508..87efd7cfb2 100644 --- a/engines/scumm/he/logic/football.cpp +++ b/engines/scumm/he/logic/football.cpp @@ -38,14 +38,14 @@ public: int32 dispatch(int op, int numArgs, int32 *args); private: - int op_1004(int32 *args); - int op_1006(int32 *args); - int op_1007(int32 *args); - int op_1010(int32 *args); - int op_1022(int32 *args); - int op_1023(int32 *args); - int op_1024(int32 *args); - int op_1028(); + int lineEquation3D(int32 *args); + int translateWorldToScreen(int32 *args); + int fieldGoalScreenTranslation(int32 *args); + int translateScreenToWorld(int32 *args); + int nextPoint(int32 *args); + int computePlayerBallIntercepts(int32 *args); + int computeTwoCircleIntercepts(int32 *args); + int largestFreeBlock(); }; int LogicHEfootball::versionID() { @@ -57,36 +57,36 @@ int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) { switch (op) { case 1004: - res = op_1004(args); + res = lineEquation3D(args); break; case 1006: - res = op_1006(args); + res = translateWorldToScreen(args); break; case 1007: - res = op_1007(args); + res = fieldGoalScreenTranslation(args); break; case 1010: - res = op_1010(args); + res = translateScreenToWorld(args); break; case 1022: - res = op_1022(args); + res = nextPoint(args); break; case 1023: - res = op_1023(args); + res = computePlayerBallIntercepts(args); break; case 1024: - res = op_1024(args); + res = computeTwoCircleIntercepts(args); break; case 1028: // Backyard Football 2002 only - res = op_1028(); + res = largestFreeBlock(); break; case 8221968: @@ -129,8 +129,8 @@ int32 LogicHEfootball::dispatch(int op, int numArgs, int32 *args) { return res; } -int LogicHEfootball::op_1004(int32 *args) { - // Identical to LogicHEsoccer::op_1004 +int LogicHEfootball::lineEquation3D(int32 *args) { + // Identical to soccer's 1004 opcode double res, a2, a4, a5; a5 = ((double)args[4] - (double)args[1]) / ((double)args[5] - (double)args[2]); @@ -147,8 +147,8 @@ int LogicHEfootball::op_1004(int32 *args) { return 1; } -int LogicHEfootball::op_1006(int32 *args) { - // This seems to be more or less the inverse of op_1010 +int LogicHEfootball::translateWorldToScreen(int32 *args) { + // This is more or less the inverse of translateScreenToWorld const double a1 = args[1]; double res; @@ -173,7 +173,7 @@ int LogicHEfootball::op_1006(int32 *args) { return 1; } -int LogicHEfootball::op_1007(int32 *args) { +int LogicHEfootball::fieldGoalScreenTranslation(int32 *args) { double res, temp; temp = (double)args[1] * 0.32; @@ -194,8 +194,8 @@ int LogicHEfootball::op_1007(int32 *args) { return 1; } -int LogicHEfootball::op_1010(int32 *args) { - // This seems to be more or less the inverse of op_1006 +int LogicHEfootball::translateScreenToWorld(int32 *args) { + // This is more or less the inverse of translateWorldToScreen double a1 = (640.0 - (double)args[1] - 26.0) / 1.1588235e-1; // 2.9411764e-4 = 1/3400 @@ -211,7 +211,7 @@ int LogicHEfootball::op_1010(int32 *args) { return 1; } -int LogicHEfootball::op_1022(int32 *args) { +int LogicHEfootball::nextPoint(int32 *args) { double res; double var10 = args[4] - args[1]; double var8 = args[5] - args[2]; @@ -232,7 +232,7 @@ int LogicHEfootball::op_1022(int32 *args) { return 1; } -int LogicHEfootball::op_1023(int32 *args) { +int LogicHEfootball::computePlayerBallIntercepts(int32 *args) { double var10, var18, var20, var28, var30, var30_; double argf[7]; @@ -278,7 +278,8 @@ int LogicHEfootball::op_1023(int32 *args) { return 1; } -int LogicHEfootball::op_1024(int32 *args) { +int LogicHEfootball::computeTwoCircleIntercepts(int32 *args) { + // Looks like this was just dummied out writeScummVar(108, 0); writeScummVar(109, 0); writeScummVar(110, 0); @@ -287,8 +288,10 @@ int LogicHEfootball::op_1024(int32 *args) { return 1; } -int LogicHEfootball::op_1028() { +int LogicHEfootball::largestFreeBlock() { // Backyard Football 2002 only + // The Windows version always sets the variable to this + // The Mac version actually checks for the largest free block writeScummVar(108, 100000000); return 1; } -- cgit v1.2.3