From 3db5db112719e71e43c7c8b18efc4cefcfeaf859 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Thu, 17 Apr 2008 07:01:15 +0000 Subject: Enable original load/save system in HE100 games. svn-id: r31529 --- engines/scumm/he/script_v72he.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/scumm/he/script_v72he.cpp') diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp index 3cc48f84cc..df3d857642 100644 --- a/engines/scumm/he/script_v72he.cpp +++ b/engines/scumm/he/script_v72he.cpp @@ -1820,7 +1820,7 @@ void ScummEngine_v72he::o72_deleteFile() { copyScriptString(buffer, sizeof(buffer)); const char *filename = (char *)buffer + convertFilePath(buffer); - debug(1, "stub o72_deleteFile(%s)", filename); + debug(1, "o72_deleteFile(%s)", filename); _saveFileMan->removeSavefile(filename); } @@ -1836,7 +1836,7 @@ void ScummEngine_v72he::o72_rename() { _saveFileMan->renameSavefile(oldFilename, newFilename); - debug(1, "stub o72_rename(%s to %s)", oldFilename, newFilename); + debug(1, "o72_rename(%s to %s)", oldFilename, newFilename); } void ScummEngine_v72he::o72_getPixel() { -- cgit v1.2.3