From 3a64d35dfd9126d7912c4d4496030f7ed120d660 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Thu, 4 Jun 2009 01:05:47 +0000 Subject: Add 16bit color support for later HE games. svn-id: r41153 --- engines/scumm/he/script_v80he.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/scumm/he/script_v80he.cpp') diff --git a/engines/scumm/he/script_v80he.cpp b/engines/scumm/he/script_v80he.cpp index b71a0f9e10..4b759dec53 100644 --- a/engines/scumm/he/script_v80he.cpp +++ b/engines/scumm/he/script_v80he.cpp @@ -241,7 +241,7 @@ void ScummEngine_v80he::o80_writeConfigFile() { } void ScummEngine_v80he::o80_cursorCommand() { - int a, i; + int a, b, i; int args[16]; byte subOp = fetchScriptByte(); @@ -250,12 +250,12 @@ void ScummEngine_v80he::o80_cursorCommand() { case 0x13: case 0x14: a = pop(); - _wiz->loadWizCursor(a); + _wiz->loadWizCursor(a, 0); break; case 0x3C: - pop(); + b = pop(); a = pop(); - _wiz->loadWizCursor(a); + _wiz->loadWizCursor(a, b); break; case 0x90: // SO_CURSOR_ON Turn cursor on _cursor.state = 1; -- cgit v1.2.3