From f52e1709bf88e69cae5bab8f00ad30021f4a5743 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Fri, 10 Mar 2006 23:09:27 +0000 Subject: o6_setObjectName is never used by HE72+ games svn-id: r21211 --- engines/scumm/he/script_v80he.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm/he/script_v80he.cpp') diff --git a/engines/scumm/he/script_v80he.cpp b/engines/scumm/he/script_v80he.cpp index fa7c17f810..6bb48c7ab1 100644 --- a/engines/scumm/he/script_v80he.cpp +++ b/engines/scumm/he/script_v80he.cpp @@ -231,7 +231,7 @@ void ScummEngine_v80he::setupOpcodes() { OPCODE(o6_invalid), OPCODE(o6_beginOverride), OPCODE(o6_endOverride), - OPCODE(o6_setObjectName), + OPCODE(o6_invalid), /* 98 */ OPCODE(o6_isSoundRunning), OPCODE(o6_setBoxFlags), -- cgit v1.2.3