From 3968f3194893d88d1a8d73eef535b801e5415765 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Sat, 9 Jun 2012 15:36:47 +1000 Subject: SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games. --- engines/scumm/he/sound_he.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/scumm/he/sound_he.cpp') diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp index 1007d2a7b0..f94b74ac45 100644 --- a/engines/scumm/he/sound_he.cpp +++ b/engines/scumm/he/sound_he.cpp @@ -65,7 +65,7 @@ void SoundHE::addSoundToQueue(int sound, int heOffset, int heChannel, int heFlag if (_vm->VAR_LAST_SOUND != 0xFF) _vm->VAR(_vm->VAR_LAST_SOUND) = sound; - if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion == 100 && (heFlags & 8))) { + if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion >= 100 && (heFlags & 8))) { playHESound(sound, heOffset, heChannel, heFlags); return; } else { -- cgit v1.2.3