From 69b1485a22dc2b8a2cfe0bd10edcbaad0da0cf6e Mon Sep 17 00:00:00 2001 From: strangerke Date: Thu, 12 May 2011 01:13:57 +0200 Subject: GIT: Clean up: Suppress SVN tags, now useless --- engines/scumm/input.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'engines/scumm/input.cpp') diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index ab5357f1dd..e9272a8170 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -18,9 +18,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * */ #include "common/config-manager.h" -- cgit v1.2.3 From b37463fe5921420a9081aa6c5cf7588d52b41e78 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Wed, 11 May 2011 16:03:50 +0200 Subject: SCUMM: Move class ResourceManager to its own header --- engines/scumm/input.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/scumm/input.cpp') diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index e9272a8170..1a4ed91f1c 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -35,6 +35,7 @@ #include "scumm/he/intern_he.h" #include "scumm/he/logic_he.h" #endif +#include "scumm/resource.h" #include "scumm/scumm_v0.h" #include "scumm/scumm_v6.h" #include "scumm/scumm_v8.h" -- cgit v1.2.3 From eea482fa4304cab0e23ca4abffdec3651e45f01d Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Wed, 25 May 2011 10:31:37 -0400 Subject: ALL: behaviour -> behavior --- engines/scumm/input.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/scumm/input.cpp') diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index 1a4ed91f1c..ff85bd0a61 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -303,14 +303,14 @@ void ScummEngine::processInput() { if ((_leftBtnPressed & msClicked) && (_rightBtnPressed & msClicked) && _game.version >= 4) { // Pressing both mouse buttons is treated as if you pressed // the cutscene exit key (ESC) in V4+ games. That mimicks - // the behaviour of the original engine where pressing both + // the behavior of the original engine where pressing both // mouse buttons also skips the current cutscene. _mouseAndKeyboardStat = 0; lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE); } else if ((_rightBtnPressed & msClicked) && (_game.version <= 3 && _game.id != GID_LOOM)) { // Pressing right mouse button is treated as if you pressed // the cutscene exit key (ESC) in V0-V3 games. That mimicks - // the behaviour of the original engine where pressing right + // the behavior of the original engine where pressing right // mouse button also skips the current cutscene. _mouseAndKeyboardStat = 0; lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE); -- cgit v1.2.3