From 59b639ed4d9b8c45644053641522dedabd12fa56 Mon Sep 17 00:00:00 2001 From: D G Turner Date: Mon, 23 Dec 2019 11:56:16 +0000 Subject: SCUMM: Fix Missing Default Switch Cases These are flagged by GCC if -Wswitch-default is enabled. --- engines/scumm/insane/insane_ben.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'engines/scumm/insane/insane_ben.cpp') diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp index 6697016983..8f3e0a7a42 100644 --- a/engines/scumm/insane/insane_ben.cpp +++ b/engines/scumm/insane/insane_ben.cpp @@ -1722,6 +1722,8 @@ void Insane::actor01Reaction(int32 buttons) { _actor[0].tilt = 2; } break; + default: + break; } if (_actor[0].curFacingFlag != _actor[0].newFacingFlag) { @@ -1885,6 +1887,9 @@ void Insane::chooseBenWeaponAnim(int buttons) { case INV_DUST: _actor[0].act[2].state = 0; switchBenWeapon(); + break; + default: + break; } _weaponBenJustSwitched = true; @@ -2023,6 +2028,8 @@ void Insane::ouchSoundBen() { case 3: smlayer_startVoice(98); break; + default: + break; } } -- cgit v1.2.3